Hall of Legends
The Hall of Legends is the most important building of the entire endgame. You unlock it at level 70 with the first legendary level, and from that point on, a simple equation applies: each level of the building (maximum 550) = one skill point. With these points, you purchase permanent offensive and defensive bonuses in two trees, including extra attack waves, and from legendary level 30 onwards, you can also research sovereign skills for sceats and imperial dukats - unlocking Castle levels 6, 7, and 8, and permanently upgrading units and tools.
Building Basics
A military building measuring 5x10 tiles, which you build once and then upgrade 550 times. The appearance does not change, only the public order increases (from 150 at level 1 to 238 at level 550) and mainly the number of skill points.
Upgrade costs: wood and stone increase from 20,000 to a cap of 81,000 per level (from around level 237), along with two rotating kingdom resources - charcoal, olive oil, glass, or iron ore - from hundreds at the beginning to 81,000 at the last levels. Overall, this amounts to millions of kingdom resources, so it is crucial to have your own legendary production buildings (Iron Mine, Forest Lodge, Stone Quarry, Granary) and raid nomads.
Best practice: during a nomadic invasion, raid the khan's camp (kingdom resources + wood and stone), pull iron ore from nomadic camps, and with time jumps from the Master Blacksmith, you can manage several levels per event.
How the Skill Tree Works
You have a maximum of 550 points, but all skills together would cost 1,950 - so you need to choose roughly a quarter. Each skill has several levels, and each level costs the specified number of points.
- Skills are in five tiers: to reach tier 2, you need 40 points spent in tier 1, to reach tier 3 you need 80 points in tier 2, to reach tier 4 you need a total of 90 points in tier 3, and to reach tier 5 you need another 90 points in tier 4.
- Master Skills: the first (extra wave, i.e. +10% limit on walls) is obtained for 80 points in tier 2, the second and strongest (+12% strength of all units) for 90 points in tier 5. For the second one, you realistically need about 390 points invested in one tree.
- Resetting points is free with a cooldown of 15 days; it can be skipped for rubies.
Most bonuses apply against legendary-level castle lords, some only against NPC targets - keep an eye on this for raiding skills.
Offensive Skills (Complete Overview)
Cost = points per level, levels = how many times it can be purchased. You advance to the next tier according to the rules above.
| Tier | Skill | Effect per Level | Cost | Levels | Maximum |
|---|---|---|---|---|---|
| 1 | Gate Smasher | -3 % enemy gate defense | 3 | 10 | -30 % |
| 1 | Five-finger discount | +5 % loot when raiding NPC targets | 1 | 10 | +50 % |
| 1 | Honor and duty | +5 % honor points from battle | 2 | 10 | +50 % |
| 1 | Iron fist | +0.5 % melee unit strength when attacking | 4 | 10 | +5 % |
| 2 | Prying eyes | +1 spy | 15 | 3 | +3 spies |
| 2 | Impatient | -2 % wait time for the next attack after victory | 3 | 10 | -20 % |
| 2 | Deadeye | +0.5 % archer strength when attacking | 8 | 10 | +5 % |
| 2 | Penny-pincher | -18 % travel costs | 3 | 5 | -90 % |
| 2 | Annihilator | +1 % chance to destroy enemy buildings | 5 | 6 | +6 % |
| Master | Relentless | +1 attack wave (for 80 points in tier 2) | - | - | +1 wave |
| 3 | Ruthless | +5 % unit limit at the front | 3 | 5 | +25 % |
| 3 | Ferocious | +5 % fire damage dealt when attacking | 3 | 5 | +25 % |
| 3 | Rich in experience | +4 % XP after attack | 1 | 5 | +20 % |
| 3 | Heart of steel | +1 % melee unit strength when attacking | 10 | 8 | +8 % |
| 3 | Wall stormer | -3 % enemy wall defense | 5 | 10 | -30 % |
| 4 | Resolute | +1 % combat strength when attacking the courtyard | 6 | 10 | +10 % |
| 4 | Fleet of foot | +10 % army march speed | 5 | 8 | +80 % |
| 4 | Glorious | +10 % glory points from attack | 7 | 5 | +50 % |
| 4 | No place like home | +10 % army return speed | 2 | 10 | +100 % |
| 4 | Sword brother | +3 % unit limit on wings when attacking | 7 | 10 | +30 % |
| 5 | Insatiable | +500 army loot capacity | 3 | 5 | +2,500 |
| 5 | Always prepared | +2 tools on wings | 12 | 5 | +10 tools |
| 5 | Sharpshooter | +2 % archer strength when attacking | 15 | 4 | +8 % |
| 5 | Battle-thirsty | +1 attack wave | 60 | 1 | +1 wave |
| 5 | Walking on water | -5 % enemy moat defense | 5 | 6 | -30 % |
| Master | Hard-hitting | +12 % combat strength of all units in attack (for 90 points in tier 5) | - | - | +12 % |
Defensive Skills (Complete Overview)
| Tier | Skill | Effect per Level | Cost | Levels | Maximum |
|---|---|---|---|---|---|
| 1 | Gatekeeper | +3 % gate protection | 3 | 10 | +30 % |
| 1 | Safekeeper | -2 % resources lost after raiding | 2 | 10 | -20 % |
| 1 | Contractor | +5 % XP for building and upgrading buildings | 1 | 10 | +50 % |
| 1 | Steadfast | +0.5 % melee unit combat strength | 4 | 10 | +5 % |
| 2 | Night watch | +4 % city guard | 4 | 10 | +40 % |
| 2 | Experienced | +3 % XP after defense | 1 | 10 | +30 % |
| 2 | Eagle eye | +0.5 % archer combat strength | 8 | 10 | +5 % |
| 2 | Supreme commander | +8 % march speed during conquest | 3 | 10 | +80 % |
| 2 | Charisma | +10 % armed citizens/militia | 4 | 10 | +50 % |
| Master | Nerves of steel | +10 % unit limit on walls (for 80 points in tier 2) | - | - | +10 % |
| 3 | Shoulder to shoulder | +0.5 % unit limit on wall | 7 | 10 | +5 % |
| 3 | Firefighter | -5 % damage taken from fire during defense | 2 | 5 | -25 % |
| 3 | Fearless | +4 % XP from attacks on NPC targets | 3 | 5 | +20 % |
| 3 | Remorseless | +1 % melee unit combat strength | 10 | 8 | +8 % |
| 3 | Shield wall | +6 % wall protection | 10 | 5 | +30 % |
| 4 | Hand to hand combat | +0.5 % combat strength during courtyard defense | 10 | 8 | +4 % |
| 4 | Treasure hunter | +20 % chance to find better equipment | 3 | 5 | +100 % |
| 4 | Tenacious | +10 % glory points from defense | 6 | 5 | +50 % |
| 4 | Logistical genius | +25 % return speed from attacks on NPC targets | 4 | 10 | +250 % |
| 4 | Stalwart | +1 % unit limit on wall | 6 | 10 | +10 % |
| 5 | Hoarder | +500 safe storage capacity | 3 | 5 | +2,500 |
| 5 | Technical innovator | +1 tool slot on wall wings | 60 | 1 | +1 slot (Fandom states up to +10) |
| 5 | True aim | +2 % archer combat strength | 15 | 4 | +8 % |
| 5 | Unbeatable | +6 % combat strength during courtyard defense | 60 | 1 | +6 % |
| 5 | Bottomless depths | +5 % moat protection | 5 | 6 | +30 % |
| Master | Strong-willed | +12 % combat strength of all units in defense (for 90 points in tier 5) | - | - | +12 % |
Note: Safekeeper was weakened from -50 % to -20 % in 2017, and the Five Finger Discount in the attack tree only works against NPC targets.
Sovereign Skills for buildings (Castle Level 6, 7, and 8)
From legendary level 30 onwards, tabs for sovereign skills are added in the Hall of Legends. Instead of points, you use sceats (Castle 6 and 7) and imperial ducats (Castle 8). You must complete mandatory research to advance to the next tier; buildings are then constructed using construction tokens, upgrade tokens, plaster, and dragon scales.
Castle Level 6 (legendary level 30-90, approximately 555 sceats for the mandatory branch):
| Research | Unlocks | Cost | Requirements |
|---|---|---|---|
| New heights | Castle Level 6 | 40 sceats | legendary level 30 |
| Mead depot | Warehouse Level 8 | 35 sceats | Castle 6, leg. level 35 |
| Beekeeper | Relic Beehive | 35 sceats | Warehouse 8, leg. level 40 |
| Master brewer | Relic Brewery | 35 sceats | Relic Beehive 1, leg. level 45 |
| Mead hall | Barracks Level 14 and 15 | 45 sceats | Beehive and Brewery 1, leg. level 50 |
| Sober up | Military Hospital Level 11 | 40 sceats | leg. level 55 (optional) |
| High ground | Tower Level 7 | 50 sceats | Barracks 14, leg. level 60 |
| Sturdy barrier | Castle Gate Level 7 | 50 sceats | Barracks 14, leg. level 65 |
| Stone shell | Wall Level 7 | 50 sceats | Barracks 14, leg. level 70 |
| Water obstacle | Water Moat Level 3 | 50 sceats | leg. level 75 (optional) |
| Bee preserve | Relic Mead Gardens | 60 sceats | Fortification 7, Beehive 3, leg. level 80 (optional) |
| Barrel roll | Relic Barrel Workshop | 60 sceats | Fortification 7, Brewery 3, leg. level 85 (optional) |
| Nordic spirit | Relic Mead Distillery | 60 sceats | Fortification 7, Brewery 3, leg. level 90 (optional) |
Castle Level 7 (legendary level 350-420):
| Research | Unlocks | Cost | Requirements |
|---|---|---|---|
| Onwards and upwards | Castle Level 7 | 780 sceats | Barracks 14, leg. level 350 |
| Refined way of life | Refinery | 560 sceats | Castle 7, leg. level 360 |
| Market forces | Marketplace Level 9 | 515 sceats | Castle 7, leg. level 370 |
| Tools of mass destruction | Toolmaker | 560 sceats | Refinery 1, Marketplace 9, leg. level 380 |
| Scourge of the battlefield | Siege Workshop Level 4 | 560 sceats | Toolmaker 1, leg. level 390 |
| The last line of defense | Defensive Workshop Level 4 | 560 sceats | Toolmaker 1, leg. level 400 |
| The future now | Research Tower Level 5 | 450 sceats | leg. level 410 (optional) |
| Onwards and outwards | additional castle expansion (3 tiers) | 670 sceats per tier (2,010 total) | leg. level 420 (optional) |
Castle Level 8 (legendary level 950, Dragon Era):
| Research | Unlocks | Cost | Requirements |
|---|---|---|---|
| Taking wing | Castle Level 8 | 200 ducats | legendary level 950 |
| Dragon's tribute | Dragon's Treasure (3 tiers of research) | 225 ducats per tier (675 total) | Castle 8 |
| Era of mind | Research Tower Level 6 | 250 ducats | Dragon's tribute 3 |
| Finer vintage | Tavern Level 8-10 | 225 ducats | Era of mind |
| Millstone | Mill Level 7-8 | 300 ducats | optional |
| Hive haven | Relic Mead Gardens Level 7-8 | 300 ducats | optional |
| Stave smithy | Relic Barrel Workshop Level 7-8 | 300 ducats | optional |
| Refined life for all | Refinery for Glacier of Eternal Winter, Burning Sands, and Fiery Peaks | 250 ducats | mandatory |
| Tools of mass destruction for all | Toolmaker for all three adjacent kingdoms | 250 ducats | mandatory |
| Exalted commanders | Command Center Level 13-15 | 250 ducats | mandatory |
| Council orders | Imperial Council Chamber (3 tiers) | 250 ducats per tier (750 total) | optional |
| Safekeeping | Reinforced Treasury (3 tiers) | 250 ducats per tier (750 total) | optional |
| Smoke house | Warehouse Level 9 | 250 ducats | mandatory |
| Alchemy | Refinery Level 5 | 300 ducats | mandatory |
| Fire and steel | Dragon Breath Forge (3 tiers) | 225 ducats per tier (675 total) | optional |
| Moo manor | Relic Cattle Farm (5 tiers) | 250 ducats per tier (1,250 total) | mandatory |
| Era of might | Barracks Level 16-20 (3 tiers) | 250 ducats per tier (750 total) | Relic Cattle Farm 1, mandatory |
| Relic Butcher Shop | Relic Butcher Shop | 250 ducats per tier (750 total) | Relic Cattle Farm 20, optional |
| Dragon Bastion | Wall Level 9 | 900 ducats | Wall 8, Era of might 1 |
| Dragon Maw | Castle Gate Level 9 | 900 ducats | Dragon Bastion (optional) |
| Dragon Roost | Tower Level 9 | 900 ducats | Dragon Bastion (optional) |
Sovereign Skills for units and tools
The second branch of sovereign skills permanently increases the level of selected units and tools (always max. 10 levels):
- Honey Units (Castle 6): Shieldbearer, Valkyrie Ranger, Guardian of the North, and Crossbow Valkyrie - first level 200 sceats, next 150, total 1,550 sceats per unit. Requirement: Barracks 14 and legendary levels 50-95.
- Tools (Castle 7, legendary levels 380-710): five tiers of research for 60-90 sceats per level (600-900 total per tool). Tier 1: Reinforced Ram, Tower of Glory, Thunder Bomb, Trebuchet. Tier 2: Hook Cannon, Hwacha, Field Gun, Water Mine. Tier 3: Siege Mortar, Spiked Plank. Tier 4: Explosive Arrows, Shrapnel Bomb, Hand Cannon, Assault Flamethrower, Spear Trap, Burning Trap. Tier 5 (optional): War Chariot (380 sceats per level, only 3 levels, 1,140 total), Ribauldequin, Wooden Underpinning, Mobile Cauldron.
- Dragon Units (Castle 8, legendary level 950): Glass Wing Shooter (Barracks 16), Flame Berserker (Barracks 17), Scaled Guardian (Barracks 19), and Scaled Shooter (Barracks 20) - each level 200 imperial ducats, 2,000 ducats per unit.