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Research tree

65 technologies · 355 research levels · data straight from the game · click a column header to sort

Complete overview of the technologies in the Research Tower. Each row is one technology with all its levels combined, cost and research time are the sum of all levels and “Max. effect” is the total bonus after the last level. The “Tower” column is the minimum Research Tower level and “Requires” the technology you have to research first.

AllBasicMilitaryEconomicSpecial
TechnologyEffectCategoryLevelsMax. effectTotal costTotal time (h:mm)TowerRequires
AppraiserIncreases the chance of finding better equipment items.Basic5+102 100 wood + 3 150 stone390:001Shield bearers
Bunk bedsIncreases the population in your main castle.Basic3+15240 wood + 360 stone114:001Craftsmanship
CraftsmanshipDecreases the time needed to produce tools in your main castle.Basic3-15240 wood + 360 stone117:401—
FurnaceReduces the costs when forging equipment items.Basic3-3360 wood + 540 stone120:001Bunk beds (lvl. 3)
Heavy duty packIncreases the looting capacity of all your units.Basic5+151 200 wood + 1 800 stone330:001Strength training (lvl. 3)
Interest ratesIncreases your tax revenue.Basic3+35 790 rubies142:501Shield bearers
PamphletsIncreases the glory points received in battle.Basic5+51 800 wood + 2 700 stone369:001Power food (lvl. 3)
PickaxeIncreases amount of stone produced per hour in your main castle.Basic3+30360 wood + 540 stone126:001Craftsmanship (lvl. 3)
PlowIncreases amount of food produced per hour in your main castle.Basic3+96480 wood + 720 stone129:401Craftsmanship (lvl. 3)
Power foodIncreases the travel speed of your market barrows on their way to your castles.Basic5+10600 wood + 900 stone + 1 880 rubies348:001Thirst for knowledge (lvl. 3)
Shield bearersIncreases the experience points received in battles.Basic2+2300 wood + 450 stone67:501Tree nursery (lvl. 2), Pickaxe (lvl. 2), Plow (lvl. 2)
Strength trainingDecreases the time needed to recruit units in your main castle.Basic3-15240 wood + 360 stone110:201Craftsmanship
Thirst for knowledgeDecreases the time needed for research projects.Basic3-900480 wood + 720 stone134:201Heavy duty pack (lvl. 5)
Tree nurseryIncreases amount of wood produced per hour in your main castle.Basic3+48360 wood + 540 stone122:201Craftsmanship (lvl. 3)
ChivalryIncreases the experience points received in battles.Military5+10158 175 wood + 174 825 stone199:102Workbench (lvl. 3)
Forced marchIncreases the travel speed of units that you station in other castles.Military10+125120 000 wood + 455 370 stone + 47 170 charcoal681:102Maneuver
Loot logIncreases the amount of resources you can loot during attacks.Military5+80159 600 wood + 176 400 stone311:202Workbench (lvl. 3)
ManeuverIncreases the recruitment speed in all your castles.Military7+63280 000 wood + 308 000 stone598:002—
Shady businessIncreases the travel speed of your agents.Military10+120508 920 wood + 301 840 stone + 46 840 olive oil1194:102Forced march (lvl. 3)
Veteran bowmanReplaces the bowman with a much more powerful version. However, the veteran also costs more coins and consumes more food.Military1—55 000 wood + 50 000 stone96:002Veteran spearman
Veteran crossbowmanReplaces the crossbowman with a much more powerful version. However, the veteran also costs more coins and consumes more food.Military1—55 000 wood + 60 000 stone156:002Veteran maceman
Veteran macemanReplaces the maceman with a much more powerful version. However, the veteran also costs more coins and consumes more food.Military1—55 000 wood + 60 000 stone156:002Loot log (lvl. 2)
Veteran spearmanReplaces the spearman with a much more powerful version. However, the veteran also costs more coins and consumes more food.Military1—55 000 wood + 50 000 stone96:002Loot log (lvl. 2)
WorkbenchIncreases the production speed of tools in all of your castles.Military15+135864 685 wood + 388 800 stone + 78 120 glass2048:152Maneuver (lvl. 2)
Ambulance coachIncreases the number of units that can be treated per slot.Military5+5360 780 wood + 375 650 stone543:453Militia
BiographerIncreases the honor gained.Military10+35638 280 wood + 242 240 stone + 47 300 charcoal1557:373Minstrel (lvl. 3)
ConscriptionIncreases the number of militia in the castle.Military5+10288 170 wood + 299 080 stone551:543Militia
Elite trainingIncreases the travel speed of veteran spearmen, macemen, bowmen, and crossbowmen.Military1—76 000 wood + 80 000 stone192:003Veteran bowman, Veteran crossbowman
Gutter runnersIncreases the number of your agents.Military7+7230 850 wood + 239 400 stone + 79 700 olive oil + 74 350 iron ore984:253Shady business (lvl. 3)
Marching formationReduces the time it takes your units to travel to other kingdoms.Military5-50111 300 wood + 120 960 stone + 10 900 rubies528:103Forced march (lvl. 4)
MilitiaReplaces the armed citizen with a much more powerful version.Military1—80 100 wood + 81 000 stone192:003Veteran swordsman
MinstrelIncreases the glory points received in battle.Military10+15283 520 wood + 746 255 stone + 73 400 iron ore1838:253Elite training
RangerThe enemy will discover your attacking armies later and with less accuracy.Military3+30137 610 wood + 148 420 stone281:113Scout
ScoutAttacking armies are detected sooner and more accurately.Military3+30131 940 wood + 142 570 stone270:003Elite training
Treasure seekerIncreases the chance of finding better equipment items.Military5+25271 030 wood + 300 170 stone526:063Ranger
Veteran halberdierReplaces the halberdier with a stronger veteran unit. Further research levels increase the unit's level.Military10—70 000 charcoal + 295 000 olive oil + 715 000 glass + 385 000 iron ore576:003Elite training
Veteran heavy crossbowmanReplaces the heavy crossbowman with a stronger veteran unit. Further research levels increase the unit's level.Military10—70 000 charcoal + 295 000 olive oil + 715 000 glass + 385 000 iron ore576:003Veteran longbowman
Veteran longbowmanReplaces the longbowman with a stronger veteran unit. Further research levels increase the unit's level.Military10—70 000 charcoal + 295 000 olive oil + 715 000 glass + 385 000 iron ore576:003Elite training
Veteran swordsmanReplaces the swordsman with a much more powerful version. However, the veteran also costs more coins and consumes more food.Military1—80 100 wood + 81 000 stone192:003Elite training
Veteran two-handed swordsmanReplaces the two-handed swordsman with a stronger veteran unit. Further research levels increase the unit's level.Military10—70 000 charcoal + 295 000 olive oil + 715 000 glass + 385 000 iron ore576:003Veteran halberdier
Working shiftsIncreases the number of your city guards.Military5+30236 250 wood + 241 800 stone510:003Shady business (lvl. 3)
Relic axeman upgradeIncreases the unit attributes of the relic axeman.Military10—535 construction tokens + 465 upgrade tokens1272:004Veteran two-handed swordsman
Relic hammerman upgradeIncreases the unit attributes of the relic hammerman.Military10—395 construction tokens + 605 upgrade tokens1272:004Veteran halberdier
Relic longbowman upgradeIncreases the unit attributes of the relic longbowman.Military10—395 construction tokens + 605 upgrade tokens1272:004Veteran longbowman
Relic shortbowman upgradeIncreases the unit attributes of the relic shortbowman.Military10—535 construction tokens + 465 upgrade tokens1272:004Veteran heavy crossbowman
CaravanReduces the time it takes your resource transports to travel to other kingdoms.Economic5-5093 330 wood + 100 170 stone + 10 900 rubies407:502Three-field crop rotation (lvl. 5)
Cash transport12 hours of tax collecting only costs coins.Economic1—14 000 rubies170:282Wheelbarrow (lvl. 3)
Honey potsIncreases the productivity of all apiaries in all your castles.Economic5+20180 000 000 coins + 63 000 honey1200:002Three-field crop rotation (lvl. 5)
LeviesIncreases your tax revenue.Economic5+20174 900 wood + 174 900 stone384:202Steel tires
Northman tankardsIncreases the productivity of all breweries in all your castles.Economic5+20180 000 000 coins + 63 000 mead1200:002Honey pots (lvl. 3)
PitsawIncreases the productivity of the woodcutters, forest lodges and relic woodcutters in all your castles.Economic5+20178 200 wood + 178 200 stone550:202Steel tires (lvl. 3)
Reinforced axleIncreases the transport capacity of your market barrows.Economic10+5093 810 wood + 102 300 stone + 82 800 rubies1591:502Three-field crop rotation (lvl. 5)
Steel tiresIncreases the travel speed of your market barrows on their way to your castles.Economic15+200274 400 wood + 301 840 stone + 71 200 rubies2569:302—
Three-field crop rotationIncreases the productivity of the farmhouses, granaries and relic greenhouses in all your castles.Economic5+20179 850 wood + 179 850 stone609:002Pitsaw (lvl. 3), Wedging (lvl. 3)
WedgingIncreases the productivity of the stone quarries, stone works and relic quarries in all your castles.Economic5+20178 200 wood + 178 200 stone550:202Steel tires (lvl. 3)
WheelbarrowIncreases the experience points received when constructing and upgrading buildings.Economic10+20457 720 wood + 463 275 stone833:392Levies (lvl. 3)
Artisan blacksmithReduces costs when forging equipment items.Economic5-15236 320 wood + 245 650 stone522:433Genius (lvl. 3)
Fire pumpReduces fire damage in the main castle.Economic3+15239 950 wood + 241 610 stone436:383Artisan blacksmith (lvl. 3), Medicine (lvl. 3)
GeniusIncreases the speed of research.Economic10+75442 960 wood + 455 960 stone + 67 651 charcoal + 47 669 olive oil + 36 122 glass + 20 103 iron ore1817:413Reinforced axle (lvl. 2), Caravan (lvl. 2)
MedicineIncreases the population in your main castle.Economic5+10285 050 wood + 297 560 stone542:133Genius (lvl. 3)
Genius IIIncreases the speed of research.Special3—155 170 wood + 169 090 stone494:203—
Judiciary: Burning SandsIncreases public order in the Burning Sands.Special3—155 170 wood + 169 090 stone494:203—
Judiciary: Everwinter GlacierIncreases public order in the Everwinter Glacier.Special3—155 170 wood + 169 090 stone494:203—
ScoutAttacking armies are detected sooner and more accurately.Special3—113 286 666 coins336:306—
Veteran crossbowmanReplaces the crossbowman with a much more powerful version. However, the veteran also costs more coins and consumes more food.Special3—113 286 666 coins336:306—

Values in the “Max. effect” column come straight from the game data, for most technologies they are percentages, for counts (scouts, guards, hospital beds, population) absolute values. A dash means the technology unlocks units or recipes instead of a numeric bonus, details are in the Effect column.

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