Glossary

Ran into an abbreviation in the chat or in your alliance that you do not know? Here are the terms and slang Goodgame Empire players use every day. Type in the search box and the list filters as you go.

Resources and economy

Wood
The basic resource from the woodcutter. You need it for almost every building and upgrade.
Stone
The second basic resource, from the quarry, used for buildings and walls.
Food
Produced by the farm. Every unit in your army eats it continuously, and once you drop below zero your soldiers starve.
Coins
The currency for recruiting units and trading. Houses produce it and you collect it through taxes.
Rubies
The premium currency. It speeds up construction, heals elite units and buys packages. Spend it carefully.
Charcoal, oil, glass, iron ore
Advanced resources for buildings and upgrades at higher levels.
Public order
The mood in your castle. Higher public order means higher production. Taxes and military buildings lower it, decorations raise it.
Storehouse
Sets how many resources fit in your castle and how much of them is protected from being looted.

Combat and defense

Melee
Units that fight up close (spearman, swordsman, halberdier).
Ranged
Units that attack from a distance (archer, crossbowman, longbowman).
Offensive versus defensive unit
Offensive units have high attack and low defense, defensive units the other way round. Never mix them up, a defensive unit sent on an attack is useless.
Veteran and elite
Stronger versions of the basic units, unlocked by research in the Research Tower.
Wave
An attack runs in waves, units take turns in the front and back lines.
Flank
The left and right side of the walls. The attacker picks which flank and courtyard to hit, the defender has to cover both.
Courtyard
The inner defense of the castle once the walls are breached. The last line.
Gate and walls
Rams lower the gate defense, ladders and towers attack the walls. Defensive tools make both stronger.
Scout
Comes from the tavern. Send a scout before you attack and find out what defends the target, attacking blind is a gamble.
Might
The overall score of a player from buildings, units and equipment. A rough measure of size.

Map and targets

Robber baron
NPC castles on the map (they burn once you take them). You attack them for resources, experience and a chance at rubies.
Outpost
A secondary castle you occupy for resource production and to expand your territory.
Kingdom
The Great Empire and the other maps (Everwinter Glacier, Burning Sands, Fire Peaks, Storm Islands), each with its own resources and rules.
Resource village
A village on the map that sends you regular resource deliveries.

Alliance

Alliance
A group of players. It gives bonuses, protection, shared wars and above all an active community.
NAP
A non-aggression pact between two alliances.
Alliance donations
You contribute resources to the alliance in exchange for alliance currency and bonuses.
Alliance war
A declared conflict between alliances with points for attacks and defenses.

Other

Commander
Leads an army and gives it bonuses (attack, defense, speed). Without a commander you do not attack efficiently.
Castellan
A manager assigned to a castle or outpost who gives passive bonuses.
Equipment
Items for commanders and barons, armor, weapon, helmet and artifact. They come in rarities and form sets.
Set
A group of equipment pieces, wearing several pieces of one set gives an extra bonus.
Hall of Legends
An advanced system with its own buildings, units and equipment.
Event
A temporary event (Nomads, Samurai, Berimond and others) with its own currency and rewards.

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