Shield wall – Goodgame Empire

Shield wall

Offensive

An effective siege tool against ranged defense, but only when you deploy it against the right target and complement it with tools for the rest of the defense.

Quick overview

TypeOffensive

The Shield Wall is a siege tool that helps you in ranged combat at the walls. It works by significantly weakening the strength of defenders from a distance, so when you attack a castle backed by archers and crossbowmen, you have the upper hand in this regard. It is not a tool for gates or close defense; its domain is ranged combat. On its own, it won't win the attack, but as support in the right setup, it can save you a decent number of units.

How to use it

Deploy it when you are attacking a target where the defender relies on ranged defense (archers, crossbowmen, and similar). Include it in the attack where you are pushing against this part of the defense to ensure the weakening is truly felt. If you know that your opponent has a defense primarily based on ranged combat, this is one of the first tools you should include in your attack. Conversely, you don't need to waste it on a target without significant ranged defense.

What to combine it with

It belongs to a purely offensive siege setup. Pair it with tools that address other types of defense and wall bonuses to cover all directions, not just ranged. It typically works alongside tools for close combat and for breaching gates, so its effect combines with others, allowing your main striking force to pass through with fewer losses. Alone, without support from attacking units, it won't solve anything.

Pro player tipThe Shield Wall truly shines only where the opponent has a genuinely strong ranged defense. Before deploying it, check the target's profile or send a scout. If the defender relies mainly on close combat, save it for another occasion and take a tool that will take down what is really killing you there.
Common mistakeThe most common mistake is to throw the Shield Wall against a target where the defense is based on close combat. Then it weakens a part of the defense that doesn't matter at all, and your main force takes the full brunt. The second mistake is to rely on it as a standalone solution; it is support, not a self-sufficient attack.

Related tools

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