
Quick overview
| Category | Economic |
|---|---|
| Max level | 8 |
| Size | 6×9 |
| Priority | Medium priority |
The Mill itself does not produce anything - it is purely a supportive economic building that increases the productivity of all farms and granaries in the castle. You build one, and each of your farms will start yielding more resources without needing to add more production buildings. It works on a percentage basis, so think of it as a multiplier: the more farms you have running, the more you will extract from one Mill. It is one of the cheapest ways to get more from the same area, but it only makes sense where you already have something to multiply.
When to build it
Do not build it as your first building - until you have a few farms and granaries in operation, there is nothing to boost. The right moment comes when you have production running well and you start looking for ways to get more resources, but you are running out of building space. At that point, the Mill will extract from what is already built, instead of you having to add more farms. Keep in mind that with dimensions of 6×9, it takes up a significant chunk of the castle - think about its position and incorporate it into your layout before you start building it.
Is it worth upgrading?
It is worth upgrading, but not forcefully. Upgrade the first levels early - they are cheap and return immediately. Save the path to the maximum level 8 for a later stage when your production is at its peak and each level realistically increases a large number. And before you send the Mill to a higher level, consider whether another farm might give you more right now - sometimes it is cheaper to add production than to multiply it.
Related buildings
Back to Buildings.





