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Traveling crossbowman – Goodgame Empire

Traveling crossbowman

Offensive Ranged Special

A solid attacking ranged unit that with attack 135 keeps pace with the Spear woman and the Crossbowman of the Elite Guard from the Barracks and costs less than they do. He works best paired with the Traveling knight from the same event, both for 250 coins. He is not suited to the walls, his place is in the ranged wing of the attack army. When the Traveling Knights event or the Blade Coast shop is running, it pays to pick him up.

135Attack
22Melee defense
30Ranged defense
28Speed
4Food upkeep

Quick overview

TypeOffensive, Ranged
SourceSpecial
Game stageSpecial
Cost250
RecommendationRather yes

rating

Attack
Defensive
Cost
Speed

The Traveling crossbowman is an attacking ranged unit with ranged attack 135. Defense of 22 against melee and 30 against ranged is a bit higher than on most attacking ranged units from rewards, but it still does not suffice for the walls. At 250 coins and 4 food per unit he is cheaper than the 400 coin ranged units, at the cost of lower attack. You get him as a reward from the Traveling Knights event, in the armorer's offer, or in the shop on the Blade Coast for pearls.

How to use it

Send him in the ranged wing of the attack army against targets where the defender has weak defense against ranged. Attack 135 is measured against the target's defense against ranged, so the more the defender relies on melee, the more fire gets through. In attack he keeps pace with the Spear woman at 138 and the Crossbowman of the Elite Guard at 129 from level 5 Barracks, which cost 300 coins. Loot of 35 per unit is handy for plundering camps, and his speed 28 is the same as the Traveling knight.

What to combine it with

He fits best with the Traveling knight from the same event. The knight has melee attack 146, the same price of 250, upkeep of 4 food and speed 28, so together they form a balanced army in which the knight takes the melee defense and the crossbowman the defense against ranged. Based on the scouting report, send to each wing the type against which the defender has lower defense. Add attack tools for the walls, gate and moat so the defender cannot use the full fortification bonus.

Weaknesses and what to avoid

Do not put him in castle defense. Defense 30 against ranged is decent for an attacker, but defensive ranged units like the Longbowman with 125 or the Composite bowman with 159 are in a different league. Do not send him at targets with high defense against ranged either, attack 135 evaporates there. And do not build a purely ranged army without melee units, a defender with reinforced defense against ranged will stop it.

Pro player tipSince he costs the same as the Traveling knight, it pays to collect both units in the event at the same time and have similar strength on both wings. When you choose between him and the 400 coin ranged units like the Deathly horror with 162, you are taking lower attack for a lower price. Attack 135 is the base value before commander and equipment bonuses.
Common mistakeA common mistake is looking at the 30 defense against ranged and leaving him on the walls as a defender. For an attacker it is a decent number, for a defender weak, and in a garrison he is overpowered by the defensive ranged units from the Barracks. The second mistake is sending him on small raids where cheaper units would do. And do not confuse him with the ordinary Crossbowman from the Barracks, who has attack of only 36.

Related units

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