
Quick overview
| Type | Offensive, Ranged |
|---|---|
| Source | Barracks level 2 |
| Cost | 35 |
| Recommendation | Situational |
rating
The Bowman, together with the Crossbowman, is one of the first ranged units from the Barracks (level 2), and it is an offensive unit. It attacks from a distance and its attack is 24, which is a decent start for a unit costing 35 coins and 2 food. Its defense is weak on the other hand, 24 against ranged and only 8 against melee, so it does not belong on the walls. Take him as a cheap attacker for the start of the game, to be replaced over time by stronger ranged units from higher Barracks levels.
How to use it
Send him in the attack army as the ranged part of the wave. His attack 24 is measured against the target's defense against ranged, so he does the most against a defender who built his garrison mainly from infantry and neglected defense against ranged units. His big advantage is speed. Recruiting takes only 35 seconds per unit and in the field he moves at speed 75, so you replace losses after an attack right away and reach nearby targets early. He carries 13 loot. Remember that 24 is the base level 1 value before bonuses. Against a defender with high defense against ranged, such as the Longbowman with 125, a mass of Bowmen alone can do little.
What to combine it with
In attack, complement him with infantry. A defender has separate defense against melee and against ranged, so a purely ranged wave hits only one of those numbers and nobody exploits the target's weaker melee defense. Early in the game the Spearman (attack 26 for 30 coins) or the Maceman (attack 38 for 45 coins) go well with the Bowman. In the same Barracks you also have the Crossbowman, who has attack 36 for 50 coins and the same 2 food, so he gives more attack per food. The Bowman beats him on price and on being recruited twice as fast, so he is good for evening out numbers when you want to send a larger wave quickly.
Weaknesses and what to avoid
He is not suited to defending the castle. Defense 8 against melee is almost nothing and even the 24 against ranged is low. The Archer from Barracks level 3 has 53 and 55, and even the Militia from level 1 has 27 against melee. On the walls you just pay food for weak defense. In attack, on the other hand, do not send him alone against a target defended mainly by ranged units with high defense against ranged, there attack 24 can do little and you lose your troops.
Related units
Crossbowman
Veteran crossbowman
Heavy crossbowman
Veteran heavy crossbowman
Veteran deathly horror
Deathly horrorBack to Units.