
Quick overview
| Type | Offensive, Ranged |
|---|---|
| Source | Special |
| Game stage | Special |
| Cost | 200 |
| Recommendation | Rather yes |
rating
The Renegade kunai thrower is an attacking ranged unit from the Samurai Invasion event, where you earn it with samurai tokens and ranking placement. Like every ranged unit it attacks at range, and its attack 148 is more than the Spear woman (138) or the Crossbowman of the Elite Guard (129) from the barracks have. Its defense is weak, 27 against ranged and 18 against melee. On top come food upkeep of 4, a cost of 200 and a speed of 50, while for special attacking ranged units the most common speed is 28. All of these are base level 1 values before bonuses.
How to use it
In practice it belongs in attack waves as the ranged component of the army. Attack 148 pays off the most against a garrison with weak ranged defense, so inspect the target with a spy before the attack and adjust the ratio of ranged units to melee units accordingly. Against defenders with high ranged defense it will have a harder time, and there you should lean more on melee attack. Speed 50 suits quick raids, but the army moves at the pace of its slowest unit, so you'll only notice it if you don't tie it to slow units. Don't leave it on castle defense, 27 and 18 are not enough for the walls.
What to combine it with
It works best in a mixed attacking army, where it is complemented by strong melee units, attack tools and a commander with bonuses for ranged attack, which raise its base 148 further. The samurai camps are defended by the Katana warrior, who has only 34 against ranged, and the Bow master with 139 against ranged but only 35 against melee. The Kunai thrower therefore suits mainly camps dominated by Katana warriors. Where Bow masters dominate, send more melee units and keep the Kunai throwers in the minority. If you want to use its speed, put it together with other fast units, otherwise the army settles on the pace of the slowest one.
Weaknesses and what to avoid
Don't leave it in your castle's defense. Defense 27 against ranged and 18 against melee is too little for the walls, and there are units built for defense for that job. Don't send it alone without melee units at a target with high ranged defense either, a pure ranged wave would run into trouble there. And don't count on replacing losses easily. You get it only as an event reward, so every unit that falls in a bad attack hurts more than losses among barracks units.
Related units
Bowman
Crossbowman
Veteran crossbowman
Heavy crossbowman
Veteran heavy crossbowman
Veteran deathly horrorBack to Units.