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Master archer – Goodgame Empire

Master archer

Offensive Ranged Special

A strong attacking ranged unit with attack 162, which matches the Deathly horror in attack and eats less. He is not suited to defense, his place is in the ranged wing of the attack army next to the Master swordsman and attack tools. If you attack actively, he is among the stronger attacking ranged units you can have, and it pays to hold him.

162Attack
15Melee defense
24Ranged defense
28Speed
4Food upkeep

Quick overview

TypeOffensive, Ranged
SourceSpecial
Game stageSpecial
Cost400
RecommendationRather yes

rating

Attack
Defensive
Cost
Speed

The Master archer is an attacking ranged unit with ranged attack 162. By his numbers he is the same as the Deathly horror or the Star-spangled crossbowman, he just uses 4 food instead of 5. Defense of 15 against melee and 24 against ranged is weak for a defender, so he belongs in the attack army, not on the walls. He comes from Prime Day offers and from the armorer, and is recruited in the Barracks in all kingdoms for 400 coins. Attack 162 is the base value before commander and equipment bonuses.

How to use it

Send him in the ranged wing of the attack army against targets where the defender relies more on melee and has weak defense against ranged. Attack 162 is measured exactly against the target's defense against ranged, and the lower it is, the more fire gets through. Compared to the ordinary Barracks ranged units he is a notch higher, the Spear woman has 138 and the Crossbowman of the Elite Guard 129. The lower food upkeep compared to other ranged units with 162 shows when you hold a lot of them, your army eats fewer stores. Loot of 40 per unit is handy for plundering too.

What to combine it with

The natural partner is the Master swordsman from the same offers. He has melee attack 185, the same speed 28 and the same upkeep of 4 food, so together they form a balanced army where the swordsman takes the melee defense and the archer the defense against ranged. The defender sets the ratio of the two defenses on each wing himself, so based on the scouting report send to each wing the type against which it has the lower defense. Add attack tools for the walls, gate and moat, otherwise the defender gets the full fortification bonus.

Weaknesses and what to avoid

Do not build him for castle defense. Defense of 15 and 24 is too little for the walls and defensive ranged units like the Composite bowman with 159 against ranged or the Longbowman with 125 overshadow him in a garrison and cost less. Do not go with him against targets where the scouting report shows high defense against ranged either, the attack comes up empty there. And for small raids on weak camps he is needlessly expensive at 400 coins, cheaper Barracks ranged units are enough for that.

Pro player tipHe has speed 28, the same as the Master swordsman, the Deathly horror and the Demon horror, so you can mix them in one army and nobody holds anybody back. When you have several ranged units with attack 162, rather keep more Master archers in stock, because they cost the least in food. And since commander and equipment bonuses go on top of the base attack, the same number of archers does noticeably more with a better commander. Each unit also adds you 8 points of might.
Common mistakeA common mistake is looking at the 24 defense against ranged and leaving him standing on the walls, where for 400 coins he holds very little. The second is sending a purely ranged wave without melee units, a defender with high defense against ranged will stop it. Always mix him with melee attackers, for example with the Master swordsman.

Related units

Back to Units.