
Quick overview
| Type | Offensive, Melee |
|---|---|
| Source | Special |
| Game stage | Special |
| Cost | — |
| Recommendation | Rather yes |
rating
The Tentacle is a defensive wall disguised as an offensive unit. With a melee defense of 135, it is one of the toughest melee units you can build on walls or in camps, but its attack of 109 is rather average for an "offensive focus". It has a food consumption of zero, so you can keep it in your garrison permanently without worrying about supplies.
How to use it
In practice, deploy it mainly for castle defense. The number 135 against melee means that attackers with infantry and battering rams will hit it like a wall. The zero food consumption is key here - it fills your defensive slot without consuming supplies like regular units from the barracks. When taking it into attack, keep in mind that its attack of 109 is solid but not top-tier, so send it mainly against targets defended by melee, where its high defense will help you through the attacking waves with fewer losses.
What to combine it with
Classic combination: The Tentacle holds the melee line, and next to it, you should place good ranged units for defense, as the Tentacle has a poor 45 against ranged units - that gap needs to be covered by a unit strong against ranged attacks. A practical mix for the defensive slot is about two-thirds Tentacles and one-third archers, so you have a solid melee line and a shield against ranged fire. In castle defense, mix it with defensive archers and artillery on towers. In attack, combine it with tools (battering rams, ladders) and units that will supplement the firepower, so your wave doesn't rely solely on its attack of 109.
Weaknesses and what to avoid
Do not build it as the main defense against ranged units - with 45 defense, enemy archers will take down the line in one wave, and the entire defense will collapse. Also, do not take it as a purely offensive unit against targets that will punish you with archers on towers; it will bleed out there. And there’s no point in stuffing it somewhere you already have enough melee and lack ranged defense - you will only deepen your weakness against ranged units.
Related units
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