
Quick overview
| Type | Offensive, Melee |
|---|---|
| Source | Barracks level 4 |
| Cost | 115 |
| Recommendation | Rather yes |
rating
The two-handed sword fighter is your first real offensive foot soldier that you will get in the mid-game. An attack of 109 is a decent number for a melee unit from Barracks level 4, but look at the other side of the profile: defense against melee is only 19 and against ranged units a miserable 5. These numbers tell you one thing - this unit is for attacking, not for holding walls. It costs 115 coins and consumes 4 food, so it's not the cheapest soldier, but for that offensive power, it's manageable.
How to use it
Deploy him exclusively for attacking enemy castles and camps, never for defending your own. With a defense of 19/5, he will die at home in the first wave, especially against archers. When attacking, send heavy foot soldiers to the flank where your opponent has a generally weaker defense - the attack of the unit acts against the defense of that flank in general, so you are not looking for "where does the opponent have melee", but where there is a gap. It is taken in tens and hundreds, not one by one. Therefore, before large attacks, have production running - 115 coins and 4 food per piece will add up quickly with hundreds of units, faster than you expect, and a disrupted economy will stop you in the middle of a campaign.
What to combine it with
By itself, it is one-dimensional, so mix it with ranged units. When you send melee and ranged attackers at the same time, you cover both parts of the opponent's defense and do not get stuck on archers, which your foot soldier cannot handle. Always send him under a commander who adds a bonus to melee attack - a bare unit without a commander will perform significantly worse. It has a speed of 18, I do not have a comparison with other units from the data, so practically: mix it with similarly fast units so that your army does not arrive torn apart in stages and the first wave does not hit full defense alone.
Weaknesses and what to avoid
Do not put him in defense - a defense against ranged units of 5 is so low that one volley from archers will wipe out the entire unit. Do not build him until you have Barracks at level 4 and are realistically in the mid-game; until then, focus on the economy and cheaper units, this one would just consume resources without being utilized. And do not stockpile him without food coverage - a consumption of 4 per piece will add up quickly with a large army, and a disrupted resource production will catch up with you just when you want to attack.
Related units
Back to Units.





