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Shapeshifter sharpshooter – Goodgame Empire

Shapeshifter sharpshooter

Defensive Ranged Special

A defensive ranged unit of the shapeshifter totems with ranged attack 16 and defense 139 against ranged and 70 against melee. You cannot get him into your own army, so for you he is an opponent, not reinforcement. His strength is against ranged units, against melee he is about half as strong. Melee attackers therefore work better on him, you just must not forget the legionnaires, who cover the totem exactly against them. Whoever watches the ratio of the two units saves troops when attacking a totem.

16Attack
70Melee defense
139Ranged defense
—Speed
—Food upkeep

Quick overview

TypeDefensive, Ranged
SourceSpecial
Game stageSpecial
Cost—
RecommendationNot recruitable

rating

Attack
Defensive
Cost
Speed

The Shapeshifter sharpshooter is a defensive ranged unit that you run into on the shapeshifter totems in the Shapeshifter Assault event. He is an NPC unit and cannot be recruited, so do not take him as reinforcement but as an opponent. Like every ranged unit he attacks from a distance and his attack is 16, in the attack strength rating he has only 1 out of 5. What interests you far more is his defense, 139 against ranged and 70 against melee.

How to use it

On the totem he stands as a defender and in defense the defensive values count, so his attack 16 is not a number to plan by. What decides is what you attack him with. Your ranged units run into defense 139, melee attackers only into 70, roughly half. Against sharpshooters it therefore pays more to send melee units. Food upkeep 0 and zero price in the data mean nothing to you, you will never feed or buy a sharpshooter. The numbers in the table are base values before bonuses.

What to combine it with

He does not stand alone on the shapeshifter totems. The same totems are also defended by the Shapeshifter legionnaire, who is his exact opposite, with 150 defense against melee and only 65 against ranged. A purely melee attack therefore works well on the sharpshooters, but it stalls on the legionnaires, and a purely ranged attack turns out the other way round. Depending on which of the two units is more numerous in the totem's defense, put together the ratio of melee attackers to ranged units. On top of that your army gets commander and equipment bonuses, which are not in the unit table, since it shows only the base.

Weaknesses and what to avoid

Do not send mostly ranged units at a totem when sharpshooters mainly stand there, you would run straight into their strongest side, defense 139. Do not assume that a small attack of 16 means a weak totem either, in defense it is defense that decides, and his is high against ranged. And do not look for him in the Barracks, he cannot be recruited.

Pro player tipIn the rating on the page he has attack strength 1 out of 5 and resilience 4 out of 5, which fits a defender with attack 16 and defense 139 against ranged exactly. It pays to compare his numbers with the Shapeshifter legionnaire, because the ratio of those two on a totem tells you whether to send more melee units there or more ranged units.
Common mistakeA common mistake is seeing the sharpshooter's attack of 16 and concluding that the totem is an easy target. In defense it is defense that decides, and against ranged he has 139, so whoever sends mostly ranged units at him leaves needlessly many troops at the totem. The second mistake is the opposite, driving only melee units at the totem and forgetting that next to the sharpshooters stand legionnaires with 150 defense against melee.

Related units

Back to Units.