
Quick overview
| Type | Offensive, Melee |
|---|---|
| Source | Barracks level 5 |
| Cost | 198 |
| Recommendation | Rather yes |
rating
The Cultist Outcast is a melee infantry unit from the mid-game, which you produce in the Barracks from level 5. According to the data, it has an offensive focus, but paradoxically has higher melee defense (144) than attack (124), so it is actually more defensively oriented than it seems from the description. The stars confirm this: attack 4, defense 4, cost 3 out of 5. Its main weakness is immediately apparent, as its defense against ranged units is only 55. This is almost a threefold difference compared to 144 melee, so against archers and crossbowmen, these guys fall like flies.
How to use it
In practice, you deploy it as the front wave during an attack, where it absorbs the enemy's melee defense and opens the way. An attack of 124 is not record-breaking, but it is sufficient for weaker to medium targets in the mid-game. Thanks to its melee defense of 144, it is also suitable as a filler in castle or tower defense, where it holds up against sword-wielding attackers. Be cautious of its speed of 25, which is slower than regular infantry, so in a mixed wave, it will arrive at the target last and disrupt your timing. A consumption of 4 food per unit is reasonable, allowing you to sustain an army without major concerns.
What to combine it with
Always combine it with a solid shield of ranged units or defensive units, as it cannot withstand the drop in defense against ranged units on its own. When attacking, place these outcasts in front on slots against infantry and hide the ranged units on slots facing enemy bows. In defense, it works the same way; place them against melee attackers and supplement them with a unit that can withstand ranged fire. Don't catch them on siege equipment (siege machines), they should absorb the enemy's swords and axes, not towers.
Weaknesses and what to avoid
Do not send it alone against an army full of archers; a defense of 55 against ranged units means massacre and wasted coins. Also, do not send it against targets where you know the defense relies mainly on ranged units; they will shred it before it reaches the swords. And do not use it as a fast striking unit against distant enemies; with a speed of 25, it will only prolong your waiting time.
Related units
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