
Quick overview
| Type | Offensive, Melee |
|---|---|
| Source | Special |
| Game stage | Special |
| Cost | 30 |
| Recommendation | No |
rating
The Prince is a special unit from events and the game has a description next to it that says it all. An attack of 3 is laughably low for an offensive melee unit—a regular Spearman from level 1 Barracks has an attack of 26. A defense of 5 against melee and 6 against archers is also almost nothing. The only thing the Prince stands out for is a cost of 30, food consumption of 2, and speed of 35, which is more than regular infantry. Take him as a curiosity you get from an event, not as a soldier you'll plan battles around.
How to use it
If you already have the Prince, the most sensible place for him is as filler in numbers where you don't care about the outcome, like finishing off an almost empty target or as an escort to an expedition where there's no fighting anyway. A speed of 35 means he won't slow down your army, so you can attach him to anyone without making the march longer. But a loot of 1 per unit is so low that he doesn't help much as a resource carrier from a plundered castle either. On his own he won't win any battles and won't bring anything back—count on that.
What to combine it with
With an attack of 3 there's no point looking for a partner for the Prince to complement him, because he brings only numbers and nothing else to any combination. If you want to use him at all, slot him into an attack alongside a proper melee striker, like a Veteran Footman (attack 118), and let him play the role of cheap filler that fills empty spots in the wave. Don't waste siege tools like ladders and battering rams on him—save those for units whose attack will actually do something after the wall breaks. The Prince alone won't contribute to any decision after the wall falls.
Weaknesses and what to avoid
Don't recruit the Prince for coins even though at 30 he's the cheapest unit you'll see. For the same 30 coins you get a Spearman with an attack of 26 and defense of 26 against melee—a unit many times stronger in everything that matters in battle. Don't put him in a castle garrison either; a defense of 5 and 6 means the first attacker will sweep him away without losses. And most importantly, don't count him toward your army strength when planning an attack on a defended target. A thousand Princes looks like an army in the overview, but when they clash with defenders, none of them come back.
Related units
Back to Units.





