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Marauder – Goodgame Empire

Marauder

Offensive Melee Special

A cheap and strong melee attacker with a great attack-to-cost ratio, but one-dimensional for offense and useless in defense. For attackers, it's an excellent numerical filler and a main force on the melee front, but for defenders, it's unusable. If you get it from a special offer or event, take it, and if you want to use it long-term, upgrade its attack. Just keep in mind that it's cheap mass for attack, not a universal unit.

113Attack
18Melee defense
4Ranged defense
30Speed
4Food upkeep

Quick overview

TypeOffensive, Melee
SourceSpecial
Game stageSpecial
Cost150
RecommendationRather yes

rating

Attack
Defensive
Cost
Speed

The Raider is a purely offensive melee unit with an attack of 113, which is a great number for just 150 resources and 4 food. You take it when you need to break through the enemy's defense cheaply and don't have enough expensive elite attackers. It's important to know that its poor defense (18 against melee, 4 against ranged) only applies when it is attacked or deployed in defense. When attacking, its defensive stats are not used at all, so don't worry about them when attacking.

How to use it

In practice, you send it exclusively into attack and to the front line of melee combat. An attack of 113 at such a low cost is an excellent ratio, so you'll be happy to stack it in an offensive wave against enemy infantry. However, don't send it to the front against archers; that's where you need offensive units focused on ranged combat. If you're a new player and get it from a special offer or event, consider it a cheap numerical filler for your offensive wave, which you can supplement until you have enough elite attackers. Its speed is 30, which is rather average to slow for a melee attacker, so be careful: the speed of the entire army is determined by the slowest unit, and the Raider can slow down your faster soldiers.

What to combine it with

Combine it with offensive units focused on ranged combat on the second front, as the Raider cannot guard against ranged defense on its own. Place offensive units against the type of defense the enemy is building on the flanks, and let the Raiders work on the main melee line. It also works well as a cheap supplement alongside more expensive elite attackers, allowing you to keep your forces where you really need them. If you want to use it long-term, prioritize upgrading its attack: each star adds attack (+3) at the cost of a higher unit price (+4), making it an even tougher front-line fighter.

Weaknesses and what to avoid

Do not place it in castle defense or as a defender in an army that someone is attacking you with, as its defense of 18 and 4 is pitiful and the enemy will wipe it out without significant losses. It is also not suitable against heavily fortified targets with high wall bonuses, where you need quality and walls will overpower numbers. And don't send it to the front against archers; its ranged defense of 4 means unnecessary casualties. If you have a purely defensive campaign, do not take it at all.

Pro player tipWatch the type of defense in the target castle (melee vs. ranged) and deploy the right units to the right front accordingly. An attack of 113 shines mainly in mass against soft targets, so take Raiders by the hundreds, not by the units. The food consumption of 4 is reasonable, but it adds up in a massive wave, so keep an eye on your food storage before sending a full army. And if you want it to be a staple in your offensive setup, invest stars in its attack to maximize the benefit from that cheap numerical ratio.
Common mistakeA common mistake is to throw Raiders into defense because they look cheap, and a player thinks they will "provide some defense." They won't; the enemy will eliminate them for free. The second mistake is sending them to the front against ranged units, where their ranged defense of 4 means unnecessary losses; that front is for attackers focused on ranged combat. And remember, it's a special unit, so it won't replenish from regular barracks: once it falls, you wait for the next offer or event.

Related units

Back to Units.