
Quick overview
| Type | Offensive, Melee |
|---|---|
| Source | Special |
| Game stage | Special |
| Cost | 180 |
| Recommendation | More likely yes |
rating
The Lion Warrior is a melee infantry unit for close combat, but here’s the catch right from the start: it has an attack of only 117 for its special attack, which is frankly below average. You would expect more offensive power from a unit that you pull from events. The stars confirm this - attack 3/5, defense 4/5, cost 3/5, so its stronger point is paper defense (against melee 139), not attack, which is why the game classifies it as offensive. Against ranged units, it has a poor 48, consumes 4 food, and costs 180.
How to use it
In practice, you deploy it where it belongs according to its role - in close combat during a melee wave. An attack of 117 alone does not break battles, so do not consider it as your main striker, but rather as a supplement to the numbers that can withstand a counterattack from infantry better due to its defense of 139. If you are a new player and receive it from the offer, feel free to add it to your attack - it can withstand more than regular infantry from the barracks and performs decently in melee fights. Experienced players consciously use it contrary to the numbers: despite its offensive focus, it is numerically tougher in defense, so if you have nothing better to replace it, it could serve on the walls against a melee assault. However, this is not its primary job, and offensive units generally belong in the attack.
What to combine it with
Pair it with units that cover its weakness against ranged units - it only has 48 on its own, so it needs anti-ranged defenders or its own archers beside it to silence enemy fire. In the attack, place it in a melee wave together with siege tools, so that it can hold the front line while the more fragile units follow behind. Always protect the back line with anti-ranged units, otherwise enemy archers will shoot it down. Never send it alone against a purely ranged army.
Weaknesses and what to avoid
Do not throw it against a ranged army - a defense of 48 against ranged units means that enemy archers will take it down quickly and expensively. Also, do not use it as a cheap sacrifice in the first wave to absorb hits, as it is too valuable at a cost of 180 for that. And do not overestimate its attack: 117 is a weak number for a special unit, so do not position it as the main damage dealer in heavy attacks where you expect it to break through strong defenses. It cannot do that.
Related units
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