
Quick overview
| Type | Defensive, Melee |
|---|---|
| Source | Special |
| Game stage | Special |
| Cost | — |
rating
The Corrupted Unit is a purely defensive melee infantry with a solid defensive profile: melee defense 300 and ranged defense 240. The attack of 30 is purely symbolic, so consider it a unit for garrison, not for an offensive wave. It's worth mentioning right away: the difference between melee defense (300) and ranged (240) is small, just a quarter, so it's not a unit that would be particularly afraid of archers. It holds up decently against both, just a bit better against melee attacks.
How to use it
Deploy it in the defense of a castle or forward positions, where it should sit and hold the line. The melee defense of 300 applies against all melee attackers, not just swordsmen, so it holds the front line against melee units in general. The ranged defense of 240 is also a usable value, not a hole in the defense, so it will survive mixed attacks and won't collapse as soon as the opponent throws in archers. When compared to dedicated anti-ranged defenses, it does a slightly lesser job against pure ranged attacks, but as a universal melee defense for walls, it is reliable.
What to combine it with
It works best in a mix, not solo. Build the melee part of the defensive wall from it and complement it with a unit that has higher ranged defense, so you cover both types of attacks. By itself, it can handle a melee onslaught, but when the opponent pushes with an overwhelming number of archers, you want a specialized anti-ranged defense next to it that can withstand better. On the walls, support it with defensive tools (boiling oil, parapets, towers) and commanders who boost the garrison's defense. Keep offensive commanders with it, as its attack of 30 won't help you anyway.
Weaknesses and what to avoid
Do not send it into attack or for loot collection, as its attack of 30 makes it dead weight in an offensive wave. And do not rely on it as the sole defense in a castle, as it needs to be supplemented with specialized defense against pure ranged attacks. You don't need to worry about its speed of 34, as you won't be moving a purely defensive unit anywhere, so for this unit, speed is practically irrelevant.
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