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Ruby Prices for Everything in One Place

You can spend Rubies in about twenty different places in this game, and each one has its own price list — which makes it almost impossible to tell whether a given purchase is actually good or bad. This article puts every verified Ruby price into one table, converts each one to a cost per unit of value, and ranks them from the best investment to the worst trap. It's not a general guide on how to avoid wasting Rubies — it's a reference price list where you can check a specific amount before you click.

The Best Ruby Deals in the Game

Three purchases where the math works clearly in your favor:

PurchasePriceWhat You GetWhy It's Worth It
First Fortune Teller spin of the day10090% chance of 200 Rubiesexpected return of 180 Rubies, so a profit of roughly +80 a day
Shogun Points booster (Daimyo's Legion)40+3% points each time you use itthe cheapest permanent percentage bonus in the event
Samurai Medals booster60+3% Medals each time you use itMedals are otherwise the bottleneck of the Daimyo's shop

The Fortune Teller is only profitable on that first spin, though. From the second spin onward (300 Rubies), the chance of a Ruby prize drops from 90% to 25%, so the expected return is only half your stake.

Units and Tools Priced per Unit

The Bestseller is the main place where Rubies turn into an army. Here's the price per unit once you do the math:

ItemBundlePricePrice per Unit
Veteran units (flame bearer, composite bowman, demon and deathly horror)10,000 units6,6000.66
Veteran units1,000 units8250.825
Level 10 relic units10,000 units8,7500.875
Level 10 relic units1,000 units1,2251.225
Food1,000900.09
Siege Tower200 units2701.35
Flaming Trench (tool)200 units6803.40
Emperor's Banner (+10% Fame)5,000 units24,7504.95
Emperor's Banner100 units1,98019.80

Remember the bundle ratio: for event tools, a bundle of 1,000 costs 7.5 times as much as a bundle of a hundred, and a bundle of 5,000 costs 12.5 times as much. That means the big bundle is four times cheaper per unit — buying in batches of a hundred means paying four times as much.

Generals Are the Most Expensive Items in the Game

Offerings for Generals are the biggest Ruby gamble the game offers — and it really is a gamble, not a purchase:

OfferingPriceTarget GeneralRarity
Offering to Ludwig12,999Alyssa and LeoRare
Offering to Ulrich32,999HoratioEpic
Offering to Beatrice69,999TorilLegendary
Sasaki Offering to Beatrice99,999SasakiLegendary
Generals skill reset token2,250—skill respec

Here's the crucial context: a single Offering does not guarantee shards for a specific General — it gives you four random rewards from a raffle pool. And since a Legendary General needs 25,175 shards to max out, buying Offerings with Rubies is really a path for paying players. The free Offerings (Ludwig every 3 days, Ulrich every 7, Beatrice every 15) hand out the exact same raffle for nothing.

Permanent Purchases for Buildings and Bonuses

Unlike consumable goods, Rubies spent on permanent upgrades never reset to zero:

PurchasePriceEffect
Experience Willow, level 17,500+10% to all XP earned, +200 Public Order
Experience Willow, maxed out (level 100)hundreds of thousands, spread over time+400% XP, up to +300 Public Order
Castle Moat12,500+20% defense bonus (further multiplied by tools)
Premium starter castle in Everwinter29,000lets you enter the kingdom at level 18 instead of 25

Technicus also counts as a permanent investment — you pay Rubies there for attempts to upgrade your gear. Prices climb with each successive upgrade while the odds keep dropping:

UpgradePrice in RubiesChance
2nd and 3rd55086% and 70%
4th1,01058%
5th1,62047%
10th6,92017%
15th16,2206%
20th29,6802%

There's one important rule with Technicus: from the seventeenth upgrade onward, an attempt in Rubies costs practically the same as one in Coins (21,100 Rubies versus 21,000 Coins). Since your castle generates Coins for free and without limit, paying Rubies for Technicus upgrades only makes sense during the Prime Sale Technicus discount event.

Purchases to Avoid

The items with the worst price-to-value ratio in the game:

PurchasePriceWhy It's a Bad Deal
Second and later Fortune Teller spins300 to 657,400expected return is half your stake; the whole series costs 1,387,200 Rubies
Prosperity Ticket at the Blacksmith8,000 eachthe Master Blacksmith sells 20 tickets for 7,500 of the temporary event currency you're collecting anyway
Plague Doctor370 eachone-time use, does less than a Spy, and the mission can't be recalled; a meaningful attempt needs dozens of them
Relic Fragment (Wandering Knights, 11-piece set)990 eachwith a thousand Rubies you can buy more units at the Blacksmith than the whole relic is worth
Target swap with the Shadow Lady30 per swapthe reward is only 100 Rubies; after three swaps you're in the red
Resources bought with Rubiesvarieswood, stone, and food all refill on their own; nothing gives you worse value for your Rubies

The Wheel of Unimaginable Wealth deserves its own mention. The wheel itself isn't a trap — the jackpot ranges from 50,000 to 1,000,000 Rubies, and it can also drop relic gear. The trap is how you buy the tickets: 8,000 Rubies each at the Blacksmith, versus twenty tickets for 7,500 points of Grand Event currency.

Pro player tipBefore you spend more than a few hundred Rubies, work out the price per unit and compare it to the Bestseller offer. A Veteran unit there costs 0.66 Rubies and a Siege Tower costs 1.35 — if a deal gives you less for the same money, it's not a deal. And never skip your first Fortune Teller spin of the day for 100 Rubies: it's the only place in the game where spending Rubies has a positive expected value.
Common mistakeThe most common expensive mistake is buying event tools in batches of a hundred instead of five thousand — the exact same item ends up costing four times as much per unit. The second is paying Rubies for the high-level Technicus upgrades: from the seventeenth upgrade on, an attempt costs 21,100 Rubies versus 21,000 Coins, and your castle produces Coins for free, forever.