Ruby Prices for Everything in One Place
You can spend Rubies in about twenty different places in this game, and each one has its own price list — which makes it almost impossible to tell whether a given purchase is actually good or bad. This article puts every verified Ruby price into one table, converts each one to a cost per unit of value, and ranks them from the best investment to the worst trap. It's not a general guide on how to avoid wasting Rubies — it's a reference price list where you can check a specific amount before you click.
The Best Ruby Deals in the Game
Three purchases where the math works clearly in your favor:
| Purchase | Price | What You Get | Why It's Worth It |
|---|---|---|---|
| First Fortune Teller spin of the day | 100 | 90% chance of 200 Rubies | expected return of 180 Rubies, so a profit of roughly +80 a day |
| Shogun Points booster (Daimyo's Legion) | 40 | +3% points each time you use it | the cheapest permanent percentage bonus in the event |
| Samurai Medals booster | 60 | +3% Medals each time you use it | Medals are otherwise the bottleneck of the Daimyo's shop |
The Fortune Teller is only profitable on that first spin, though. From the second spin onward (300 Rubies), the chance of a Ruby prize drops from 90% to 25%, so the expected return is only half your stake.
Units and Tools Priced per Unit
The Bestseller is the main place where Rubies turn into an army. Here's the price per unit once you do the math:
| Item | Bundle | Price | Price per Unit |
|---|---|---|---|
| Veteran units (flame bearer, composite bowman, demon and deathly horror) | 10,000 units | 6,600 | 0.66 |
| Veteran units | 1,000 units | 825 | 0.825 |
| Level 10 relic units | 10,000 units | 8,750 | 0.875 |
| Level 10 relic units | 1,000 units | 1,225 | 1.225 |
| Food | 1,000 | 90 | 0.09 |
| Siege Tower | 200 units | 270 | 1.35 |
| Flaming Trench (tool) | 200 units | 680 | 3.40 |
| Emperor's Banner (+10% Fame) | 5,000 units | 24,750 | 4.95 |
| Emperor's Banner | 100 units | 1,980 | 19.80 |
Remember the bundle ratio: for event tools, a bundle of 1,000 costs 7.5 times as much as a bundle of a hundred, and a bundle of 5,000 costs 12.5 times as much. That means the big bundle is four times cheaper per unit — buying in batches of a hundred means paying four times as much.
Generals Are the Most Expensive Items in the Game
Offerings for Generals are the biggest Ruby gamble the game offers — and it really is a gamble, not a purchase:
| Offering | Price | Target General | Rarity |
|---|---|---|---|
| Offering to Ludwig | 12,999 | Alyssa and Leo | Rare |
| Offering to Ulrich | 32,999 | Horatio | Epic |
| Offering to Beatrice | 69,999 | Toril | Legendary |
| Sasaki Offering to Beatrice | 99,999 | Sasaki | Legendary |
| Generals skill reset token | 2,250 | — | skill respec |
Here's the crucial context: a single Offering does not guarantee shards for a specific General — it gives you four random rewards from a raffle pool. And since a Legendary General needs 25,175 shards to max out, buying Offerings with Rubies is really a path for paying players. The free Offerings (Ludwig every 3 days, Ulrich every 7, Beatrice every 15) hand out the exact same raffle for nothing.
Permanent Purchases for Buildings and Bonuses
Unlike consumable goods, Rubies spent on permanent upgrades never reset to zero:
| Purchase | Price | Effect |
|---|---|---|
| Experience Willow, level 1 | 7,500 | +10% to all XP earned, +200 Public Order |
| Experience Willow, maxed out (level 100) | hundreds of thousands, spread over time | +400% XP, up to +300 Public Order |
| Castle Moat | 12,500 | +20% defense bonus (further multiplied by tools) |
| Premium starter castle in Everwinter | 29,000 | lets you enter the kingdom at level 18 instead of 25 |
Technicus also counts as a permanent investment — you pay Rubies there for attempts to upgrade your gear. Prices climb with each successive upgrade while the odds keep dropping:
| Upgrade | Price in Rubies | Chance |
|---|---|---|
| 2nd and 3rd | 550 | 86% and 70% |
| 4th | 1,010 | 58% |
| 5th | 1,620 | 47% |
| 10th | 6,920 | 17% |
| 15th | 16,220 | 6% |
| 20th | 29,680 | 2% |
There's one important rule with Technicus: from the seventeenth upgrade onward, an attempt in Rubies costs practically the same as one in Coins (21,100 Rubies versus 21,000 Coins). Since your castle generates Coins for free and without limit, paying Rubies for Technicus upgrades only makes sense during the Prime Sale Technicus discount event.
Purchases to Avoid
The items with the worst price-to-value ratio in the game:
| Purchase | Price | Why It's a Bad Deal |
|---|---|---|
| Second and later Fortune Teller spins | 300 to 657,400 | expected return is half your stake; the whole series costs 1,387,200 Rubies |
| Prosperity Ticket at the Blacksmith | 8,000 each | the Master Blacksmith sells 20 tickets for 7,500 of the temporary event currency you're collecting anyway |
| Plague Doctor | 370 each | one-time use, does less than a Spy, and the mission can't be recalled; a meaningful attempt needs dozens of them |
| Relic Fragment (Wandering Knights, 11-piece set) | 990 each | with a thousand Rubies you can buy more units at the Blacksmith than the whole relic is worth |
| Target swap with the Shadow Lady | 30 per swap | the reward is only 100 Rubies; after three swaps you're in the red |
| Resources bought with Rubies | varies | wood, stone, and food all refill on their own; nothing gives you worse value for your Rubies |
The Wheel of Unimaginable Wealth deserves its own mention. The wheel itself isn't a trap — the jackpot ranges from 50,000 to 1,000,000 Rubies, and it can also drop relic gear. The trap is how you buy the tickets: 8,000 Rubies each at the Blacksmith, versus twenty tickets for 7,500 points of Grand Event currency.