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Four Bonuses, Caps and Generations of Relic Gear

Relic gear is the blue-tier gear with the strongest bonuses in the game. You'll find the basics on the Relicus page and the Gear Sets and Attachments page. This one covers the details that didn't fit there — which stats never appear on relics at all, how many random bonus slots each piece has, the quality-tier table for pieces with 4 bonuses, the difference between 1st and 2nd generation relics, and the caps on hero, gem and economy bonuses.

Stats You Won't Find on Relics

Relics aren't a superset of regular gear. Some effects exist exclusively on regular (non-relic) sets, so you lose them once you switch to a full relic loadout.

WhereCommander (attack)Castellan (defense)
GearArmy travel costs; later army detection; fire damage dealt while attacking; chance to destroy enemy buildings; chance to find better gear; honor points in battle; fame points gained while attackingArmy speed while conquering; earlier warning before an attack; fire damage suffered while defending; fame points gained while defending; occupation time needed to conquer
GemsFire damage dealt while attacking; chance to find better gear; army return speed; army loot capacity; front line troop limitFire damage suffered while defending; safe storage capacity

A few of these do come back on 2nd generation relics, but only tied to Castle Lords — later army detection, fire damage, and fame points against Castle Lords. There are no universal versions (against any target) on relics.

How Many Bonuses Each Slot Gets

Every relic piece has a fixed primary bonus determined by its slot, plus a variable number of random bonuses. On a newly obtained piece, the effects are always random except for the last 2-3 stats.

SlotBase namePrimary bonusRandom bonuses (Commander / Castellan)
WeaponCourageMelee and ranged troop strength 82-87 %1 or 2 / 1 or 2
HelmetPrideWall 112-117 %; Commander also gets march speed 73-77 %1 or 2 / 1 or 3
ArmorTrustGate 112-117 % and moat 72-77 %1 or 2 / 1 or 2
ArtifactDesireResources looted, or resources saved, 12-17 %1 or 3 / 1 or 3
Gem-None — all 3 or 4 stats are random3 or 4 / 3 or 4
HeroImmortal3 or 4 main effects2 bonus effects

The Artifact is the weakest piece — its random bonuses tend to be stronger than its primary one. Relic splinters (called relic shards until June 2023) are used to remove a gem from a piece and as crafting material for enchanting at Relicus.

Quality Tiers on Pieces With 4 Bonuses

Stars run from 1 to 7: 1-3 are blue (standard), 4-6 are silver (premium, overlaying the blue), and 7 is the gold tier, shown as three gold stars. On pieces with 4 main bonuses (introduced June 2022), a separate quality-tier table applies:

TierOption 1Option 2Option 3
Taintedall 4 stats 1 star--
Timeworn3 stats 1 star + 1 stat 2 stars2 stats 1 star + 2 stats 2 stars-
Battle-scarred3 stats 1 star + 1 stat 3+ stars2 stats 1 star + 1 stat 2 stars + 1 stat 3+ stars-
Regular1 stat 1 star + 3 stats 2 starsall 4 stats 2 stars-
Pure1 stat 1 star + 2 stats 2 stars + 1 stat 3+ stars3 stats 2 stars + 1 stat 3+ stars-
Superior2 stats 1 star + 2 stats 3+ stars1 stat 1 star + 1 stat 2 stars + 2 stats 3+ stars2 stats 2 stars + 2 stats 3+ stars
Divine1 stat 1 star + 3 stats 3+ stars1 stat 2 stars + 3 stats 3+ starsall 4 stats 3+ stars

The tier is calculated only from the gear effects panel — gems don't factor into it. Heroes also have a second 3-star set, "Troop and Tool Effects", which doesn't affect the tier.

Where to Get 3-Bonus and 4-Bonus Pieces

Sources break down by how many main bonuses a piece gets. 4-bonus pieces are stronger across the board and don't drop from the regular sources.

SourceBonusesRequirements and cost
Alliance Forge360 000 coins (1-3 star quality) or 10 000 rubies (1 silver up to 3 gold stars); price rises by 50 % after each purchase; requires level 70
Events (coin gifts, Khan's Medals, Samurai Tokens, fame and valor points)3Unlocks at level 70, takes roughly two weeks to accumulate
Master Blacksmith3Exchange for gold coins
Gear Trader3For rubies
Special offers3 and 4For rubies, time-limited
Wheel of Unimaginable Prosperity4Landing on the gear icon, or the jackpot
Mystery boxes4Random chance at a 4-stat piece
Outer Realms4Top 7 000; a better rank adds a gem and a hero with 4 bonuses (3 blue stars)

Generation 1 and Generation 2

Older relics (gen 1) and newer ones (gen 2) differ in which effects they can roll. You can tell them apart by the stats that simply can't appear on gen 1 at all.

Gen 1 only has universal, non-target-specific gem variants: courtyard strength while attacking and defending, troop limit on the flanks, and troop limit on the wall. Gen 2 replaced these with versions tied to NPC targets and Castle Lords.

Gen 2 only gives you:

CategoryNew effects (gen 2)
Gear and gemsMoat protection against NPCs and Castle Lords; front line troop limit; later detection and earlier warning against Castle Lords; fire damage and fame against Castle Lords; coins from NPC targets
Currency effectsKhan's Tablets, Samurai Tokens, Valor Points, Khan's Medals and Samurai Medals
Heroes (Commander)Troop strength against Castle Lords; +1 extra wave; shorter cooldown after a win; faster army return; Mead troop strength
Heroes (Castellan)Honey and mead production and storage; fire damage and fame against Castle Lords
Base effectsTotal, front line and flank combat strength; Shieldmaiden and Guardian of the North courtyard support

Caps on Hero and Gem Bonuses

Alongside the base set caps (troop strength +140 %, wall and gate 160 %, moat 120 %), there are separate caps for target-specific bonuses. These apply the same way against Nomads, Samurai, Fame Invasions, Berimond and Castle Lords, for both heroes and gems.

Effect against a given targetCommanderCastellan
Wall protection-60 %+60 %
Gate protection-60 %+60 %
Moat protection (gen 2)-30 %+30 %
Melee troop strength+50 %+50 %
Ranged troop strength+50 %+50 %
Troop limit on flanks / on the wall+40 %+40 %
Front line troop limit (gen 2)+40 %-
Courtyard strength+60 %+60 %

On top of that, there are one-off caps tied to a specific target type or currency:

EffectCap
Fame points from Fame Invasions+120 % (hero), +50 % (gem)
Fame points against Castle Lordsattacking: +50 % (hero), +30 % (gem); defending as Castellan: +30 % (hero and gem)
Later army detection / earlier warning against Castle Lords+90 %
Fire damage against Castle Lords+50 % dealt, -50 % suffered
Coins looted from NPC targets (gem)+50 %
Khan's Tablets, Samurai Tokens, Valor Points, medals+20 %
Defense strength for the main castle, towns, outposts and landmarks+25 %
Courtyard support (Shieldmaiden / Guardian of the North, gen 2)+1 000

Caps on Troop and Economy Effects

Hero bonus effects have their own limits. For the Commander these fall under "troop and tool effects"; for the Castellan, under economy.

Commander: troop and tool effectCap
Royal and elite troop strength while attacking+60
Imperial troop strength+60
Berserker and Pikeman strength+60
Terror troop strength+40
Relic troop strength+40
Mead troop strength (gen 2)+20
Loot capacity (per troop type)+36 %
Mantlet march speed while attacking+120 %
Extra waves (gen 2)+1
Cooldown after a winning attack (gen 2)-15 %
Army return speed (gen 2)+25 %
Castellan: economy effectCap
Recruitment speed+300 %
Construction speed+75 %
Research speed+75 %
Public order+10 000
Base resource production+2 400
Base kingdom resource production+1 200
Hospital beds+200
Resource transport capacity+300
Honey and mead production (gen 2)+25 %
Honey and mead storage capacity (gen 2)+200 000

Since August 19, 2024, the Castellan's economy bonuses are tied to production that's actually running in your castle and outposts. The bonus to kingdom resource production simply won't activate without active mining — of iron ore or coal, for example.

Pro player tipBefore you start putting a set together, add up your bonuses by target. Against both Nomads and Castle Lords you're capped at -60 % on wall and gate and +50 % on troop strength, so a third piece with the same effect is a wasted slot. Go after 4-main-bonus pieces specifically through the Wheel of Unimaginable Prosperity, mystery boxes and the Outer Realms — the Alliance Forge only drops 3-bonus pieces for 60 000 coins.
Common mistakeExpecting relics to replace regular gear one-for-one. Army travel costs, honor points, the chance to destroy buildings, the chance to find better gear, and safe storage capacity simply don't exist on relic pieces at all. The second mistake is building your Castellan around kingdom economy bonuses without matching production actually running in your outposts — since August 2024, a bonus like that just won't activate.