Private Resource Village Level Tables, Token Prices, and Where to Stop Upgrading
A private resource village is bought with Village Tokens, nobody can ever take it from you, and you can upgrade it all the way to level 15. That doesn't mean it's worth pushing every single village to the max, though - the price curve breaks past level 10, and the last five levels alone eat up more tokens than the first ten combined. Here you'll find the complete bonus and price tables, plus a worked-out budget.
Unlocking, buying, and slot limits
Private resource villages were added to the game at the end of 2018, so younger players wouldn't have to risk a war with a bigger alliance just for the resource bonus. Buying one requires a built Loot Warehouse.
You open the shop by clicking the resource chest icon in the bottom right of the screen, then the top entry Resource Villages, and inside that the Village Shop. You use the same screen to click on villages you already own whenever you want to upgrade them.
Slot limits are shared between private and public villages - every public village you hold blocks one slot for a private one.
| Kingdom | Food | Wood | Stone | Total |
|---|---|---|---|---|
| Everwinter Glacier | 5 | 5 | 5 | 15 |
| Burning Sands | 10 | 10 | 10 | 30 |
| Fire Peaks | 10 | 10 | 10 | 30 |
You can't station any troops in a private village, and there's no reason to - nobody can ever conquer it. The only way to lose one is to tear it down, and for that you won't get back a single token.
Everwinter Glacier bonuses and prices by level
Everwinter Glacier gives the highest bonus per village of all three kingdoms, but you can only have five per resource there. The tokens column shows the total price of the village at that level, not the price of a single step.
| Level | Food – bonus | Food – tokens | Wood and Stone – bonus | Wood and Stone – tokens |
|---|---|---|---|---|
| 1 | +5 % | 2 | +2 % | 1 |
| 2 | +10 % | 4 | +4 % | 2 |
| 3 | +15 % | 7 | +6 % | 4 |
| 4 | +20 % | 10 | +9 % | 5 |
| 5 | +25 % | 13 | +12 % | 7 |
| 6 | +30 % | 17 | +20 % | 9 |
| 7 | +35 % | 21 | +24 % | 11 |
| 8 | +40 % | 25 | +28 % | 13 |
| 9 | +45 % | 30 | +31 % | 15 |
| 10 | +50 % | 35 | +35 % | 18 |
| 11 | +52 % | 45 | +37 % | 23 |
| 12 | +54 % | 55 | +39 % | 28 |
| 13 | +56 % | 65 | +41 % | 33 |
| 14 | +58 % | 85 | +43 % | 43 |
| 15 | +60 % | 110 | +45 % | 55 |
When upgrading, you only ever pay the difference: step price = target level's price minus your current price. Going from a food village at level 5 (13 tokens) to level 10 (35 tokens) costs you an extra 22 tokens. That's why it makes no difference whether you buy straight to the max or upgrade step by step - the total spend comes out the same.
Burning Sands and Fire Peaks bonuses and prices by level
Both of these kingdoms share identical tables - the same bonuses and the same prices. The bonus per village is lower than in Everwinter Glacier, but you can have twice as many villages here.
| Level | Food – bonus | Food – tokens | Wood and Stone – bonus | Wood and Stone – tokens |
|---|---|---|---|---|
| 1 | +3 % | 1 | +2 % | 1 |
| 2 | +6 % | 2 | +4 % | 2 |
| 3 | +9 % | 4 | +6 % | 3 |
| 4 | +12 % | 6 | +8 % | 4 |
| 5 | +15 % | 9 | +10 % | 5 |
| 6 | +18 % | 12 | +12 % | 6 |
| 7 | +21 % | 16 | +14 % | 8 |
| 8 | +24 % | 20 | +16 % | 10 |
| 9 | +27 % | 25 | +18 % | 13 |
| 10 | +30 % | 30 | +20 % | 15 |
| 11 | +32 % | 40 | +22 % | 20 |
| 12 | +34 % | 50 | +24 % | 25 |
| 13 | +36 % | 60 | +26 % | 30 |
| 14 | +38 % | 80 | +28 % | 40 |
| 15 | +40 % | 100 | +30 % | 50 |
Notice that wood and stone share a single table - both cap out at +30 % at level 15. The +20 % figure players often quote as the stone cap is actually the level 10 bonus - exactly what a captured public village gives you.
Level 10 is exactly where public villages top out
The single most important rule of the system: a public village's bonus exactly matches a private village at level 10. A public food village in Everwinter Glacier gives +50 %, and a private one at level 10 gives +50 % too; in Burning Sands and Fire Peaks it's +30 % for food and +20 % for both wood and stone.
Levels 11 through 15 are therefore the only thing public villages can't match - and you pay a multiple of the price for them:
| Village Type | Level 10 Price | Surcharge for Levels 11–15 |
|---|---|---|
| Everwinter Glacier – Food | 35 tokens for +50 % | 75 tokens |
| Everwinter Glacier – Wood and Stone | 18 tokens for +35 % | 37 tokens |
| Burning Sands and Fire Peaks – Food | 30 tokens for +30 % | 70 tokens |
| Burning Sands and Fire Peaks – Wood and Stone | 15 tokens for +20 % | 35 tokens |
In every case, that surcharge buys you just 10 percentage points more.
The first ten levels of a food village in Everwinter Glacier work out to 0,7 tokens per percentage point, the last five to 7,5 tokens per point - roughly ten times as expensive. The practical takeaway: until every slot is filled to at least level 10, there's no point pushing a single village to level 15.
Budget for a complete build-out
Upgrading every single private village to the max costs 5 100 Village Tokens in total. Broken down by kingdom, it looks like this:
| Kingdom | Food | Wood | Stone | Total |
|---|---|---|---|---|
| Everwinter Glacier | 550 | 275 | 275 | 1 100 |
| Burning Sands | 1 000 | 500 | 500 | 2 000 |
| Fire Peaks | 1 000 | 500 | 500 | 2 000 |
| Total | 2 550 | 1 275 | 1 275 | 5 100 |
If you bought all those tokens exclusively from the Armorer at 900 rubies each, that's 4 590 000 rubies - which is why players collect them through events instead.
A much more realistic goal is getting all 75 villages to level 10. That costs 1 555 tokens (355 in Everwinter Glacier, 600 each in Burning Sands and Fire Peaks), which is under 31 % of the full build-out price - and it gives you the same bonus as if you'd captured every public village in the game, just without any risk of losing them. The remaining 3 545 tokens only buy you those last ten points per village.
Food should be the priority: taking every food village to level 10 costs 775 tokens, and to the full level 15 costs 2 550 tokens.